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Jagged Alliance 2 - Wildfire

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  1. Jagged Alliance 2 - Wildfire Cheats Not Working
  2. Jagged Alliance 2 - Wildfire Review
  3. Jagged Alliance 2 Patch

Jagged Alliance 2 still ran fine, with occasional minor glitches, and Wildfire still stopped me dead in my tracks. Bundling the games together puts a different spin on matters, however. If you've never played Jagged Alliance 2, it's still worth getting, despite its 640 x 480 resolution, for its intriguing combination of strategy and RPG, rich. For Jagged Alliance 2 on the PC, GameFAQs has 3 guides and walkthroughs.

Alliance

World of horror. Even if the regime is totally inept and corrupt, don't suppose for a moment that you as the liberator will be greeted with open arms. Jagged Alliance 2: Wildfire brings you back to Arulco. The population is being terrorized by a reckless army. In the meantime the main export goods are drugs. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies.
You are working undercover on behalf of the US government and your goal is to destroy the mighty drug cartel. You'll need a skilled hand to put together the right team of mercenaries and the negotiating skills of a diplomat to get the sceptical population on to your side. You'll also need the strategic genius of a general and the fighting tactics of a guerilla.

  • JAGGED ALLIANCE 2: WILDFIRE brings you back to Arulco. The population is being terrorized by a reckless army; in the meantime the main export goods are drugs. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies.
  • Headshot chance for weapons equipped with Leupold Scope raised a bit while AP penalty raised to +2; - Some other changes. Typos fixed (german version) - Bipod - description chaged as requested through poll - Mini-14 - Description fixed - V94 - description fixed - M79 - description shortened - Exceed spaces in descriptions deleted.
  • ZUXXEZ Entertainment AG has released a new Patch for 'Jagged Alliance 2 Wildfire'. The download clears various crash bugs and presents some map fixes. Moreover some gameplay features are improved. There are also some improvements in balancing: a silencer now increases Action Points and the collimator scope bonus slightly increased.

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Jagged Alliance 2 - Wildfire Review

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Jagged Alliance 2 Patch

Download Patch Version 6.04(25,6 MB)
If the server ask for a password, confirm the empty one!

Patch ver. 6.04 changes:

Crash bugs fixed:
- Grenade through window crash bug.
- Freeze bug in random locations.
- Crash occured if NPC was hit by explosion and start speak with mercenaries same turn.

Other fixes:
- Corpse position now correct.
- Grace (A.I.M.) had wrong skills in comparisson to manual.
- Matt's (Mine manager Alma) script had some mistakes.
- Tony now accept cal 4.6 ammo.

Map Bugs fixed:
- N7 - N7 hot fix for ver 6.02 included.
- J9 - Test version traces removed - there was huge free access stock of LAWs in South-West corner of the map.
- M3 - some weapons had inproper attachments.
- O3 - some weapons had inproper attachments.

Balance changes:
- Hotfix for ver 6.02 for integrated attachement and throw knife included.
- Silencer now increases AP cost of shot by 1AP.
- Collimator scope bonus slightly increased.

Texts and interface:
- Fixed some typos
- Fixed some word division problems
- Font size increased in some menus to make reading easier

German ver specific:
- Battle sounds rearranged.
- SAVEGAME DIR AFTER PATCH MUST BE 'SavedGames.DE'! Check it if game don't see you saves after patching.

Special bonus changes:
- New graphics for Ira (rebel).
- Some new gunshot sounds (9mm pistols).

Also included:
Patch 6.02
List of Changes:
BLACK LIST of non innocently acquired keys created, patch WILL NOT WORK with.

A class bugs fixes:
- Last enemy in sector kill crash bug
- Scrolling crash bug
- Too much free space problem for HHD's over 160GB

B class bugs fixes:
- Disappearing dead bodies bug
- Platinum watch wrong image (was machete)
- MP53 and Commando wrong reload sound
- AS-VAL single shot wrong sound
- V-94 shot wrong sound
- Endless clockwatch if player trying to pass Deed to Kyle without talking to him.**

Wrong or mist resources fixes:
- Mist battle speeches for PGC

Logic bugs fixes
- LAW no shoot after reload bug - can shot after reload now
- Miguels' speech bug - Miguel was talking to player he can recruit Dimitry while Dimitry was in player's squad already.**
- Matt's' speech logic**
- Mistake with notification Letter comming from AIM on dismissal of ex AIM mercenaries currently emlployed by MERC fixed**
- Clips unloaded from machineguns were weightless.
- Tony wasn't buy VSS and Collimator

Map Fixes:
- A9 (Dropzone), Pacos moved in front of Gas staion to help player spot him - was hidden inside house.**
- D2 (North-West SAM), through wall passing enemy bug - some time enemy came through the wall of command center.
- N4 Basement(Meduna sewage), wrong destination of travel to N5 fixed (was leading inside wall area)
- O3 Basement (Meduna sewage) Removed dated settings of map. Weapons attachements rules from earlier WF version replaced - there vere some weapons with wrong attachements duplicating integrated set (Chainsaw and SVU)*
- J9 (ground level) - Some civilian Guards had not loaded Weapons* Pixelfade visual novels download free.

Removed items:
- Walter removed - was in Miners commision building in San-Mona mine sector: personage not used in game**
- Regen boosters removed from game - item not supposed to be in game
- Metal Detectors are removed from J9 prison and H13 basement bunker- item not supposed to be in game *

Balancing
- Prone bonus for Machineguns and V94 is raised;
- Headshot damage raised while headshot chance is lowered;
- Headshot chance for weapons equipped with Leupold Scope raised a bit while AP penalty raised to +2;
- Some other changes.

Typos fixed (german version)
- Bipod - description chaged as requested through poll
- Mini-14 - Description fixed
- V94 - description fixed
- M79 - description shortened
- Exceed spaces in descriptions deleted

Not a bug list - Q/A
Q: Tony doens't buy mines, but Keith does. Mines are weapons, aren't they?
A: No - mines are explosives like TNT.

Q: Chopper does not fly when I trying to transport tourists/Joye to Airport/Cambria what's wrong?
A: NPC you escorting are not your mercenaries and Skyraider will not transport them alone. You should load they into chopper together with at least one of your mercs.





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